![]() ![]() MC-259982 - Wild and eye armor trims display "floating" pixels when applied on the chainmail helmet.MC-253137 - The game output console is logged with errors regarding missing signatures from property textures when joining LAN worlds.MC-177110 - Mob stepping sounds are inconsistently subtitled.MC-135339 - Host's skin is not visible to other players in a LAN world if the host has not opened any world before.A placeholder message will instead be shown in chat.Clients will no longer disconnect themselves when receiving an invalid chat message.Opening the debug screen with CTRL + F3 will now show charts for ping and received network traffic.Gameplay packets are now packed into bigger TCP-packets to reduce overhead from TCP-headers, significantly reducing network usage.This similarly matches the existing behavior where loot predicate JSON files can be declared as an array of sub-predicates.all_of predicates in loot tables can now be declared implicitly as an inline array without a type.This matches the existing behavior where loot function JSON files can be declared as an array of composite functions.Can also be declared as an inline array with out a type.functions: an array of sub-functions to run in sequence.Secondary -> secondary_effect, also changed from number to string id.Primary -> primary_effect, also changed from number to string id.ActiveEffects -> active_effects, contents tranformed as a list of mob effect instances.Effects -> effects, contents tranformed as a list of mob effect instances.Added stew_effects with the same format as suspicious_stew.effects tag (i.e.EffectId -> id, also changed from number to string id.CustomPotionEffects -> custom_potion_effects, contents tranformed as a list of mob effect instances.Items potion, lingering_potion, splash_potion, tipped_arrow FactorCalculationData -> factor_calculation_data.HiddenEffect -> hidden_effect, also since it's mob effect instance, changes apply recursively.Id -> id, also changed from number to string id.This structure is used in many places, so changes are described separately. Various mob effect fields have been renamed for consistency with new structures.Game no longer uses numeric values when storing mob effects to world (so, for example, 4 becomes minecraft:mining_fatigue).Changed mob effect storage on items, entities and block entities.The scroll bar in lists and text fields is now a nine-sliced sprite at widget/scroller.The text field background is now a nine-sliced sprite at widget/text_field and widget/text_field_highlighted.Optimized networking to improve the experience on low bandwidth connections.A bug involving hunger icons was fixed in the slicer tool released with last snapshot.Camels eating Cactus emit an eat vibration of frequency 8.Sweet Berries being eaten by Foxes emit a block_change vibration of frequency 11. ![]() Carrots being eaten by Rabbits emit a block_change vibration of frequency 11.Evokers evoking Vexes or Fangs emit an entity_place vibration of frequency 14.Fire being doused by Water Potion emits a block_destroy vibration of frequency 12. ![]()
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